Korearns

Stuff halt
Dunedain44
Posts: 849
Joined: Mon 10. Oct 2011, 00:27
Location: Italy

Re: Korearns

Post by Dunedain44 » Thu 4. Apr 2019, 14:16

Wir hatten gerade ghostlake und es gab keine Koreaner? Scheint ein ganz schlimmer bug zu sein. :(
__Spartakus__ wrote:Ihr seit so lächerlich...
Parnassia wrote:In der Community und der Zone sind lauter nette Leute wie Sommos oder Dunedain44 die einem immer gerne wieder was neues beibringen :-P

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OMurchu
Posts: 205
Joined: Sun 15. Apr 2018, 20:38
Location: Berlin

Re: Korearns

Post by OMurchu » Thu 4. Apr 2019, 15:39

Ansbald wrote:
Thu 4. Apr 2019, 14:01
Sommos die Forenrechte entziehen?
https://www.surveymonkey.de/r/JJ8ZFT3
Der Fakt, dass TheBeastoftheEast Forenrechte hat, zerstreut hoffentlich die wahnwitzige Vorstellung Mancher hier, dies sei eine Demokratie :P
nC_eru wrote: ich sag Trump, dass du schwach auf Arab bist

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Iroh91
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Posts: 609
Joined: Sun 15. Apr 2018, 20:48

Re: Korearns

Post by Iroh91 » Thu 4. Apr 2019, 15:56

@Dunedain44 gebt dem Mann endlich Admin Rechte!
Riza wrote:
Sun 28. Apr 2019, 23:35
Koreaner sind stark
und wer sie nicht mag
liegt bald im Sarg

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Iroh91
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Posts: 609
Joined: Sun 15. Apr 2018, 20:48

Re: Korearns

Post by Iroh91 » Sat 13. Apr 2019, 09:24

PUSH

Korearns sind immernoch auf Arabien gebannt.
Riza wrote:
Sun 28. Apr 2019, 23:35
Koreaner sind stark
und wer sie nicht mag
liegt bald im Sarg

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nC_eru
nC Member
Posts: 1956
Joined: Sun 9. Oct 2011, 18:53
Location: Bremen

Re: Korearns

Post by nC_eru » Sat 13. Apr 2019, 09:26

Gut so! Wir wollen ja nicht die psychische Verfassung von Tanks gefährden.

Fenrir_05
Posts: 54
Joined: Sat 19. May 2018, 13:51

Re: Korearns

Post by Fenrir_05 » Tue 16. Apr 2019, 00:41

I think iroh is right in saying koreans should no longer be banned in Arabia. They dont build towers that much faster anymore and they are a decent flank civ comparable to Malay or Vietnamese. They also have decent knight line and infantry line. Tower rushing is no longer an incentive to play Koreans.

eC_Gurke
Posts: 308
Joined: Wed 28. Feb 2018, 14:21

Re: Korearns

Post by eC_Gurke » Tue 16. Apr 2019, 01:18

Fenrir_05 wrote:
Tue 16. Apr 2019, 00:41
a decent flank civ comparable to Malay or Vietnamese. They also have decent knight line.

FailFish cmonBruh cmonBruh

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Iroh91
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Posts: 609
Joined: Sun 15. Apr 2018, 20:48

Re: Korearns

Post by Iroh91 » Tue 16. Apr 2019, 12:09

push
Riza wrote:
Sun 28. Apr 2019, 23:35
Koreaner sind stark
und wer sie nicht mag
liegt bald im Sarg

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nC_$kittle_
Posts: 3045
Joined: Mon 10. Oct 2011, 19:04
Location: München

Re: Korearns

Post by nC_$kittle_ » Tue 16. Apr 2019, 12:25

wollte das civ "Korearns" grad entbannen, gibt es aber leider nicht.
gucke so 2023 nochmal rein

teutonic_tanks
Posts: 969
Joined: Fri 25. Dec 2015, 17:43

Re: Korearns

Post by teutonic_tanks » Tue 16. Apr 2019, 12:26

Fenrir_05 wrote:
Tue 16. Apr 2019, 00:41
I think iroh is right in saying koreans should no longer be banned in Arabia. They dont build towers that much faster anymore and they are a decent flank civ comparable to Malay or Vietnamese. They also have decent knight line and infantry line. Tower rushing is no longer an incentive to play Koreans.
by any means i hope you don't claim that koreans have a decent kt line. They miss bloodlines, +4 def up and +4 attack up and 0 useful economy bonus, which makes them worse than vik kts, viet kts or even sara kts. Yes on paper they are better than malay kts, but thats like comparing their kts to meso kts LUL Malay should never make kts, their elephants are way more efficient than any sara/viet/vik/korea kt. That makes korea the worst kt civ in the game.

Also Korean arbs aren't nearly as good as Viet or Malay flank. Malay has a nice economy bonus that can give you army-momentum (eg faster early castle or early imp) and superior economy mid feudal/castle. Viet offer more HP on their archer line and have a somewhat useful UU, which isnt super expensive like korean WWs.

Cosidering that you have more LOS for your vills for easier quickwalls, faster walling to lame res or wall towers, slightly faster tower building (5%), faster stone mining and free guardtowers (which are unkillable with mangonels) you can only use the full potential of the civilisation by trushing. Their trush is maybe worse than before, but still by far the best Option. If you go eg for archers or kts you cant really use any of your civ bonuses, which makes it so weak (on top of that you lack important key upgrades like siegeram, bloodlines or +4 def up on your kts).

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