WK Update

Fragen, Antworten und Geflame über die neusten AoC Erweiterungen.
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teutonic_tanks
Posts: 918
Joined: Fri 25. Dec 2015, 17:43

WK Update

Post by teutonic_tanks » Thu 25. Jan 2018, 15:05

Für das update müssen folgende schritte erledigt werden:

1. downloaded euch den neuen WK 5.7 installer von hier https://github.com/AoE2CommunityGitHub/ ... s/releases

2. während der download läuft, bitte das steam age HD launchen. Es sollte automatisch mit dem download eines updates beginnen.

3. Sobald das update bei age HD drauf ist, kann man nun WK 5.7 installiert (vorher den ordner den ihr runtergeladen habt einfach unzipen und da findet ihr dann ganz unten den WKi nstaller) werden. Hierbei einfach das selecten was ihr braucht (also small trees, regional Monks, shortwalls,... usw).

4. testet es bitte, in dem ihr voobly im singleplayer launched. Wenn ihr den voobly raum rated macht und es geht sollte alles passen.

Balance changes:
Spoiler! :
Balance Improvements:
Condottiero now have unique armor class (only resisting bonus damage from gunpowder units, not from other anti-infantry attacks)
Condottiero -1 pierce armor (from 1 to 0)
Condottiero -1 attack (from 10 to 9)
Elite Battle Elephant cost increased from 800f 500g to 1200f 900g
Elite Battle Elephant research time increased from 80s to 100s
Malay Battle elephants 30% cheaper (rather than 25%)
Elite Karambit -1 attack (from 8 to 7)
(Elite) Battle Elephant blast radius -0.1 (from 0.5 to 0.4)
(Elite) Camel Archer -5 HP (from 60/65 to 55/60 without Bloodlines)
(Elite) Camel Archers -2 armor vs Camels (from 2 to 0)
(Elite) Camel Archers -2 armor vs anti-cavalry archer attacks (from 2 to 0)
(Elite) Camel Archers -2 attack vs Rams (from 2 to 0)
Ethiopians lose the free Halberdier upgrade
Howdah cost +200f (from 200f 300w to 400f 300w)
Howdah effect reduced from +1/+2 armor to +1/+1 armor
Arquebus increases projectile speed of Bombard Cannons and Bombard towers by +0.2 (from 0 to 0.2, used to be 0.5 prior to patch 5.2)
Organ Gun +1 spread damage (from 1 to 2)
(Elite) Arambai -0.05 speed (from 1.35 to 1.3)
(Elite) Arambai -1 attack
Elite Arambai -2 armor vs anti-cavalry archer attacks (from 2 to 0)
Slavs farm bonus now properly works after researching Wheelbarrow and Hand Cart
Chatras effect increased from +30 HP to +50 HP
Eagle Warrior training time +3s (from 32s to 35s)
Eagle Warrior -0.05 speed (from 1.2 to 1.15)
Anti-camel bonus increased for all anti-cavalry units (except camels)
Malians lose free Gold Shaft Mining
changes beim WK installer
Spoiler! :
-Changed the version number so it's in sync with Steam patch numbers.
-Unbound the Wonder hotkey, so it doesn't conflict with other hotkeys when used for Palisade Gate/Feitoria
-Changed the description of hotkeys in the hotkey menu to clarify which hotkeys to use for Palisade Gates, Feitorias, Battle elephants, siege towers, Genitours
-Added the option to adjust garrison flags/blacksmith smoke for WK architectures, so they don't float in the air
-Fixed some garrison flags for regular architectures too
-Improved the detection which hotkey files are in use, with additional backups
-Added experimental support for Traditional Chinese
-Dynamic Loading of data mod list and expected version numbers
-adds a profile for normal aoc if none exists
-Fixed some small issues with independent architecture
-Made some code nicer to read
-Incas now get a llama on nomad when building the first TC
-Cartography is auto-researched upon building a market as in patch 5.7
-Included a No Wall/BBT mod
-Non regional monks icons will now properly changer colors
-Included a NoCut_Allied_Vision_BF.rms map with allied vision + onager cutting disabled

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nC_$kittle_
Posts: 2944
Joined: Mon 10. Oct 2011, 19:04
Location: München

Re: WK Update

Post by nC_$kittle_ » Fri 26. Jan 2018, 20:15

alter is das ein schrott ich muss jede datei einzeln aus der quarantäne von meinem virenprogramm rausholen 111

teutonic_tanks
Posts: 918
Joined: Fri 25. Dec 2015, 17:43

Re: WK Update

Post by teutonic_tanks » Fri 26. Jan 2018, 20:29

du könntest ja auch das virenprogramm 5 min abschalten ibs du es geupdatet hast

Troli
Posts: 337
Joined: Sat 30. May 2015, 11:27

Re: WK Update

Post by Troli » Fri 26. Jan 2018, 20:38

nC_$kittle_ wrote:alter is das ein schrott ich muss jede datei einzeln aus der quarantäne von meinem virenprogramm rausholen 111
pack den ordner einfach auf den Dektop, dann gehst du ins Virenprogramm und lässt die exe datei Wolokingdom als vertrauenswürdig zu. Dann passt alles. Also mal bei mir 11

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nC_$kittle_
Posts: 2944
Joined: Mon 10. Oct 2011, 19:04
Location: München

Re: WK Update

Post by nC_$kittle_ » Fri 26. Jan 2018, 21:27

jo war doof man musste es einerseits freigeben und dann auch noch die live überwachung kappen :S
hatte beides nur jeweils unabhängig voneinander ausprobiert^^

teutonic_tanks
Posts: 918
Joined: Fri 25. Dec 2015, 17:43

Re: WK Update

Post by teutonic_tanks » Fri 8. Jun 2018, 13:59

bump, es gibt ein neues update für WK 5.7.2

https://www.aoezone.net/threads/wololok ... -2.140800/
https://github.com/AoE2CommunityGitHub/ ... /tag/5.7.2

changes:
-Added Barbarian and Promi to the list of AIs, made Promi the defaul AI.
-Added a "No Snow" option
-Added an option to disable fire galleys and demo rafts in feudal (with fire ship/demo ship not needing the war galley research) with rms scripting. There is an AOC_Islands.rms map included that demonstrates this.
-Added the option to enable the X-Patch Trade cart change (In short: Trade Carts twice as effective and expensive to reduce the number of units)
-Added the option to move coinage/banking techs:
-Added XP_Black_Forest.map to demonstrate this.

dazu nochn paar andre, die eigentlich nur relevant sind, wenn man maps basteln will.


Ihr müsste eigentlich nur in den WK 5.7.2 ordner gehen, den WKupdater.exe durch laufen lassen (der wird euch nach steam pass fragen!) und anschließend WololoKingdoms.exe ausführen.

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nC_eru
nC Member
Posts: 1844
Joined: Sun 9. Oct 2011, 18:53
Location: Bremen

Re: WK Update

Post by nC_eru » Fri 8. Jun 2018, 14:08

kA klingt alles eig. irrelevant, oder?

Sommos
Posts: 701
Joined: Thu 5. Apr 2018, 15:58

Re: WK Update

Post by Sommos » Fri 8. Jun 2018, 15:08

vor allem sind die patchnotes super alt die kamen schon vor 2 monaten auf hd
nC_eru wrote:1a strategische Einschätzung von Sommos, auch wenn ich erst skeptisch war.
Ann0r wrote:
Unabhängig davon, was Iroh spielt, wird dein Fazit immer lauten: "...zu wenige scouts gebaut. Big scouts waren nicht big genug."

teutonic_tanks
Posts: 918
Joined: Fri 25. Dec 2015, 17:43

Re: WK Update

Post by teutonic_tanks » Fri 8. Jun 2018, 15:33

Naja die ältere version wird vermutlich nicht kompatibel und nicht rated sein

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