Placeholder Survey (Week number 24-25) 2022

any AoC-related stuff

Moderator: Zone Admins

Choose ONE map u wanna play.

Poll runs till Sat 25. Jun 2022, 22:02

African Springs
7
14%
Arena Island
11
22%
Castile Regicide (Nomad Start)
10
20%
Dry Lake
0
No votes
Forest Pond
5
10%
Glacier
2
4%
Glade
3
6%
Holy Chrest
3
6%
Rehydration
8
16%
 
Total votes: 49

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SAMEDO23
Posts: 1255
Joined: Sun 21. Oct 2018, 21:45
Location: CGN

Placeholder Survey (Week number 24-25) 2022

Post by SAMEDO23 »

Placeholder Survey (Week number 24-25) / 26.06.2022 -> 10.07.2022


African Springs:
Open Land Map
Aggressive Map from Battle of Africa 3. A lot of shorefish in the ring around your bases.
nCZ_AfricanSprings.png
Arena Island:
Closed Semi-Water Map
Start like Arena, but Water with Fish and Sea Towers around your Bases.
nCZ_ArenaIsland.png
Castile Regicide:
Nomad Start
Start in regicide mode. You can build your TC next to your Castle, gold and berries. 8 Sheeps, 2 Boars, 4 Deer. Woodlines are in the back.
nCZ_CastileRegicide.png
Dry Lake:
Semi-Water Map
Standard Ressources. Wood only at the edge of the map. Only Shore fish in the sea, but not fishable by villager.
nCZ_DryLake.png
Forest Pond:
Semi Water Map
It's like Arena. But with water and fish in the centre.
nCZ_ForestPond.png
Glacier:
Closed Semi Water Map
You have to cut the woodline, when you want to take the ressources in the centre. All Bases are connected with 2 tiles shallow water.
nCZ_Glacier.png
Glade:
Closed Land Map
Arena, but no walls and more wood. Standard Ressources, a lot of extra ressources in the centre.
nCZ_Glade.png
Holy Chrest:
Open Land Map
Start with wild Horse for scouting and a Monastery (No monk at start). A lot of relics in the center of the map.
nCZ_HolyChrest.png
Rehydration:
Open Land Map
Standard Ressources, 1 Elephant. Tons of Shore fish at the edge. Two wild camels instead of Scout.
nCZ_Rehydration.png
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Last edited by SAMEDO23 on Sun 12. Jun 2022, 22:09, edited 1 time in total.
Yaguar
Posts: 1103
Joined: Mon 4. Dec 2017, 20:20

Re: Placeholder Survey (Week number 24-25) 2022

Post by Yaguar »

Aber aber HyperRandom? °_°
nC_eru wrote: Sat 7. Sep 2019, 10:40 6 auf Schaf, 4 auf Wood, Deers pushen, 3 Vills gegen M@A verlieren und dann eZ gewinnen weil keiner weiß wies danach weiter geht
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SAMEDO23
Posts: 1255
Joined: Sun 21. Oct 2018, 21:45
Location: CGN

Re: Placeholder Survey (Week number 24-25) 2022

Post by SAMEDO23 »

Yaguar wrote: Sun 12. Jun 2022, 22:09 Aber aber HyperRandom? °_°
Würde ich selbst gerne reinpacken :D

Ich versuche jedes mal eine neue Auswahl zu erstellen, irgendwann kommt natürlich auch wieder HyperRandom in die Umfrage.

Momentan mache ich es so, dass Platz 2 und 3 in der nächsten Umfrage dabei sind mit ein paar neuen Kandidaten. (In diesem Fall Arena Island und Castile Regicide)
Troli
Posts: 709
Joined: Sat 30. May 2015, 11:27

Re: Placeholder Survey (Week number 24-25) 2022

Post by Troli »

Hyperrandom war echt mega <3
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Pollux
Posts: 1117
Joined: Wed 6. Feb 2019, 12:07

Re: Placeholder Survey (Week number 24-25) 2022

Post by Pollux »

Bislang funktioniert das ziemlich gut Samedo, Mapauswahl finde ich auch in Ordnung, weiter so!
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eC_Gurke
Posts: 932
Joined: Wed 28. Feb 2018, 14:21

Re: Placeholder Survey (Week number 24-25) 2022

Post by eC_Gurke »

Jupp. An der stelle mal danke an samedo.
Das hat schon hand und Fuß!
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Luksen
Posts: 288
Joined: Mon 1. Jun 2020, 20:01

Re: Placeholder Survey (Week number 24-25) 2022

Post by Luksen »

wenn wir jetzt noch bessere Ergebnisse erzielen ist es top!
jouds wrote: Fri 4. Mar 2022, 23:20Luksen MVP
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Leonidas
Posts: 1357
Joined: Sun 17. Mar 2019, 16:16

Re: Placeholder Survey (Week number 24-25) 2022

Post by Leonidas »

Luksen wrote: Mon 13. Jun 2022, 20:40 wenn wir jetzt noch bessere Ergebnisse erzielen ist es top!
+1
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joshi
Posts: 187
Joined: Sat 23. Mar 2019, 22:37

Re: Placeholder Survey (Week number 24-25) 2022

Post by joshi »

Troli wrote: Mon 13. Jun 2022, 14:03 Hyperrandom war echt mega <3
<3 <3
saps_
Posts: 220
Joined: Mon 31. Mar 2014, 17:33

Re: Placeholder Survey (Week number 24-25) 2022

Post by saps_ »

More HyperRandom would be nice.
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